The idea of retaining new players
04/22/2009
"50% of new players entering the game after the first minute, it lost
out, a gloomy picture of the operation is not considerate,
decentralized birthplace, and even this figure can begin the first test
at 10 minutes 90 % "in recent days, following , the giant network
planning forum Speak the second eve isk for sale,"
the journey "Master planning Xuefeng Ji planning circle of online games
face the most difficult problem the loss of new players, give the"
journey "response -- decisive battle.
Started at a new connection, the first "inside a" pioneer of the "lineage 2 adena"
to China's online games are planning on a memory profound lesson in the
forum on the planning, master planning Xuefeng Ji first systematic
summary of the "journey "the idea of retaining new players:" To put at
Games hundred percent of the art strength shown in the green hand
birthplace of the entire Games to display the most beautiful elements
give players the most representative characteristics Games clothing,
special effects , pet available to the players and so on; in the design
should be easy to gather up a player's popularity, the birthplace
concentrated in a region, allows gamers to pay people person, so that
players feel at other players on the real dofus kamas; lines set to reasonable, allows gamers to quickly spread, at the same time be appropriate blocking point. "
Xuefeng
Ji frankly, with the players before the game the easier the process of
the contrary, the design of online games are easy after the first
difficulty, the first frame of the screen, the first operation, ... ...
first chat, players enter the game at one of many minutes first,
whether the remaining players are the key to R & D personnel are
the core positions, there is no one.
That day, Ji-feng also learn
vocational adjust balance, numerical system settings, the main city of
design, underground design, output and consumption Items put forward
its own solution.
As a "journey" Master planning, in charge of gaia gold
"journey" during the Games online at the same time the highest number
of breakthrough 2,100,000, Chinese are the only two the number of peak
concurrent users of more than two million titles. July 2008, Ji-feng
study also planning to launch a "journey of nostalgic version of" one
month to attract more than 500,000 "lineage 2 power leveling" old players returning.
Giant
network more than 200 executives and planning staff attend the day's
discussions, including several months just joined the "win at the
Giants" entrepreneurial team. Internal knowledge sharing as part of the
plan, the giant network to organize regular procedures, fine arts,
planning and project management workshop, after a giant network of CEO
has "classes" to explain his plan summarized into three related online
games, 8 words approach, 10 relations experience.
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