The idea of retaining new players

04/22/2009

"50% of new players entering the game after the first minute, it lost out, a gloomy picture of the operation is not considerate, decentralized birthplace, and even this figure can begin the first test at 10 minutes 90 % "in recent days, following , the giant network planning forum Speak the second eve isk for sale," the journey "Master planning Xuefeng Ji planning circle of online games face the most difficult problem the loss of new players, give the" journey "response -- decisive battle.
Started at a new connection, the first "inside a" pioneer of the "lineage 2 adena" to China's online games are planning on a memory profound lesson in the forum on the planning, master planning Xuefeng Ji first systematic summary of the "journey "the idea of retaining new players:" To put at Games hundred percent of the art strength shown in the green hand birthplace of the entire Games to display the most beautiful elements give players the most representative characteristics Games clothing, special effects , pet available to the players and so on; in the design should be easy to gather up a player's popularity, the birthplace concentrated in a region, allows gamers to pay people person, so that players feel at other players on the real dofus kamas; lines set to reasonable, allows gamers to quickly spread, at the same time be appropriate blocking point. "
Xuefeng Ji frankly, with the players before the game the easier the process of the contrary, the design of online games are easy after the first difficulty, the first frame of the screen, the first operation, ... ... first chat, players enter the game at one of many minutes first, whether the remaining players are the key to R & D personnel are the core positions, there is no one.
That day, Ji-feng also learn vocational adjust balance, numerical system settings, the main city of design, underground design, output and consumption Items put forward its own solution.
As a "journey" Master planning, in charge of gaia gold "journey" during the Games online at the same time the highest number of breakthrough 2,100,000, Chinese are the only two the number of peak concurrent users of more than two million titles. July 2008, Ji-feng study also planning to launch a "journey of nostalgic version of" one month to attract more than 500,000 "lineage 2 power leveling" old players returning.
Giant network more than 200 executives and planning staff attend the day's discussions, including several months just joined the "win at the Giants" entrepreneurial team. Internal knowledge sharing as part of the plan, the giant network to organize regular procedures, fine arts, planning and project management workshop, after a giant network of CEO has "classes" to explain his plan summarized into three related online games, 8 words approach, 10 relations experience.

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